Monday, 21 January 2008

Boogie Bunnies


Boogie Bunnies is a new puzzle game that has recently been released on Xbox Live Arcade for 800 Microsoft Points.

The aim of the game is to match three or more groups of “bunnies” in varying colours either horizontally or vertically by launching bunnies from the bottom or the left / right sides of the screen. Every time bunnies are successfully matched the “bunny bar” will fill up and once filled the player will advance to the next level. Every few seconds an additional row of bunnies is added to the top of the screen marching the crowd of bunnies further on and edging them closer to the trap (pit, water), which they will fall into, at the bottom of the screen.

There are a few minor variations in the game-play to that outlined above as every now and then the bunnies will dance acting as a double point’s multiplier for the duration. In addition red bunnies, in the roll of suicide bunny, will explode clearing the surrounding area when matched.

Boogie Bunnies is a very colourful game and has a nice isometric perspective of the action but doesn’t really break any new ground with this genre of game. Apart from being able to launch bunnies from the sides of the screen as-well as from the bottom the principles are similar to older games such as Puzzle Bobble.

With it’s cute graphics and bunnies that yelp “yippee” when successfully matched this game is probably more suited to the younger generation and is just a bit too saccharin sweet for my tastes. However, the game still plays well enough and I’m sure plenty of people will find it addictively engaging.

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VG Media Network

Just a quick post to let you all know about a new video game blog network that is launching today over at VG Media Network, a community based site with the aim providing high quality blogs and improving member sites via reviews and helpful critique.

Although I’ve not looked at all the blogs in detail thus far they all appear to be of a high standard, are updated regularly and cover a wide range of topics including MMOs, World of Warcraft, retro gaming and game development.

Members at the time of writing are:
DrainingSouls.net
Girls Don't Game
Daniel Primed
Press the Buttons
Tank Hard!
The Hunter's Mark
The Server is Down
Write the Game

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Thursday, 17 January 2008

Metal Slug 3


The Metal Slug series of games have been around for quite some time now and spawned a host of games on a number of platforms. I've even got a copy of Metal Slug 1st Mission and Metal Slug 2nd Mission for my Neo Geo Pocket Colour, that ill fated hand-held that I thought was particularly good for the time.

This time it's the Xbox 360's turn to receive a port of Metal Slug 3. The game is a run and gun side scrolling shooter which sees you taking on hordes of enemies, rescuing prisoners for power-ups and taking on the obligatory boss at the end of the stage.

During a stage you will come across different types of "Metal Slugs" (vehicles), increasing your firepower and overall effectiveness, and are essential for ensuring your survival if your reflexes are as bad as mine. One nice aspect about this game is the branching paths that are available within a stage adding to the games replayability as you explore the different routes available.

The controls are nice and simplistic with the left joystick used for movement and for the direction of fire with "X" used to shoot, "Y" to throw grenades and "A" to jump. Graphically things all move smoothly and the sprites, some of them surprisingly huge, look great.

The full version is available for 800 Microsoft Points and is well worth a look if you're into arcade shooters.

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Tuesday, 15 January 2008

Back from a Break


Well it’s been quite a long time since the last post but fear not I’m hoping to start regular posts again starting this week.

Unfortunately I’ve not had a serious gaming session for a few weeks now. Even though there have been plenty of games to play, and a backlog of games to complete, I’ve been having a bit of “game burnout” recently and just couldn’t get enthused enough to play any of them. I tend to find it happens every now and again and the best thing to do is just to step back from the gaming scene for a few weeks (or even months) until you're ready to play games for fun again.

After a week’s trip snowboarding in the French Alps and settling back into the daily grind I’m once again getting the gaming itch. The only deliberation is whether to finish the game of “Mass Effect” I started weeks ago (if I can remember what I was doing) or to start the year afresh with a completely new game. Suggestions are welcome!

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Monday, 24 December 2007

Festive Greetings!

Apologies for the distinct lack of posts over the last couple of weeks but in the run up to Christmas everything seems to have gone a bit haywire. In addition my broadband router decided to die on me and it took me a few days to get around to setting up a new one.

When I put my gaming hat back on again I’ve the usual back log of games waiting to be played. Firstly I need to finish off Mass Effect, which I started a few weeks back and was certainly an enjoyable, if flawed experience. Waiting to pounce from the shadows is Assassin’s Creed, a game which seems to have generated a lot divided opinions, and of course how could I forget the silent Gordon Freeman, patiently waiting for me to finish Episode 1 and 2 from The Orange Box.

So all that now remains to be said is to thank any readers that have meandered onto this blog and decided to hang around, and I wish you all a very Merry Christmas!

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Tuesday, 11 December 2007

Undertow


Undertow has been available on Xbox Live Arcade for a couple of weeks now. It’s a small download at only 49Mb and to unlock the full game will set you back 800 Microsoft Points.

Undertow takes place after the polar ice caps have been melted covering the planet in water from an attack perpetrated by an unknown aquatic alien race.

The game is a side scrolling shooter where the player must fight for possession of strategic control points to achieve victory. Both the player and the opponent have a number of “tickets” (points) available which decrease in speed depending on the number of control points that have been conquered. The player will win by forcing the opponents “tickets” to zero.


Conquering a checkpoint is simply a matter of wiping out all opposition in that sector and waiting until it changes to your teams colour. Of course once you’ve taken a control point there’s nothing stopping the opponent taking it back, and thus control points swing back and forth between the player and the opponent during the course of a level.

The controls of the game are very straightforward using the left stick for movement, right stick to shoot, left trigger to drop a depth charge and right trigger to boost. In addition “X” can be held down for a continuous boost and the D-pad is used to select one of the four different unit types available to the player.

As you’d expect each of the different unit types have strengths and weakness but the player can interchange between them during the level if so desired. The “Marine” is fast and agile and has a decent shooting range, the “Dragoon” is slower than the marine but is better armoured and has a very powerful short range attack, the “Corsair” is fast and fires long range missiles but is lightly armoured, and finally the “Destroyer” is the slowest class but is heavily armoured and has the most powerful, but slowest firing weapon in the game. Each of the four units can be upgraded three times during the game once enough points have been racked up from destroying units and taking control points which increases there overall effectiveness.

Jotted throughout each level you will also come across various power-ups such as the “Frenzy” which doubles damage for 30 seconds, “Depth Charge” packs to add three depth charges to your arsenal, or “Health” packs to restore your unit to fighting fitness once more.

The trial lets you play the first three single player missions; “Training”, “Tide Pool”, and “The Line” from the first campaign. The game does have a story and the action is punctuated between levels with cut-scenes, but to be honest I didn’t really find them to be that enthralling.

Undertow
looks great with some gorgeous backdrops and some nice graphical effects and I found fighting for control points with the tide of the battle swinging back and forth to be an enjoyable change from the shooter norm.

The full game offers multiplayer co-op as-well as versus modes and if you like playing the occasional shooter then this would be worth trying out.

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Wednesday, 5 December 2007

December Dashboard Update

As of yesterday a new dashboard update was made available for the Xbox 360. You’ll be prompted that there’s a new update ready to install as soon as you sign in and connect to Xbox Live. Similar to previous updates the process was quick and installed without any problems.

The new update features some fairly drastic cosmetic changes to the dashboard that are immediately noticeable. Overall the new interface improves both the look and the usability of the dashboard and the continual improvements to the system are always welcome.

Marketplace

Apart from categories that have been renamed, the most obvious addition to the dashboard is the new “twist” menu used to navigate the “Spotlight” and “New Arrivals” categories. This new interface allows you to move left or right across a series of sub-menus as well as up or down to select one of the menu items.

The “Game Store” category now groups together all Xbox Live Arcade games, demos and the newly introduced category “Xbox Originals”. At present there are seven Xbox original titles that can be downloaded for 1200 Microsoft points including Halo, Crimson Skies, Psychonauts, Farenheit, and Fable. Original games are selectable from a nice menu using the original “black and green” colour scheme of old with all titles displaying the box artwork.

I personally think the “Xbox Originals” downloadable service is a decent feature, although the price point may need to be reviewed as most original Xbox games can still easily be picked up in stores or online for a similar price or less. However, this service offers a level of convenience that I think most people will appreciate.

Xbox Live

Friends and messages have been combined to allow for the new “Inside Xbox” news feed item. According to the default message that’s available at present news will be refreshed every Thursday.

Personal profiles have now been extended allowing you to add some additional information about yourself (should you so want to) showing your real name, location, and biographical data. Personally I prefer anonymity with regards to my real name but the additional “bio” certainly allows far more flexibility rather than trying to squeeze information into the “motto”.

The new “Friend Sharing” functionality, which allows you to view other people’s friend’s lists is quite interesting. I’m generally fairly nosey when it comes to what other people are playing and what they’ve managed to achieve, so this is an added boon for me.

Games

The Games blade generally looks to have undergone a bit of a face-lift with the category “Games Library” grouping together downloaded arcade games, demos, and Xbox originals. It also seems like the achievement list has been optimised once again as it seemed noticeably quicker.

Media

Although not a vast amount of changes in this area the “Twist” interface is now included and thankfully videos are now grouped.

For further details see Xbox.com

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