Thursday 27 September 2007

Stranglehold Review


If you're familiar with Hong Kong action movies then you will have more than likely heard the names John Woo and Chow Yun Fat. Stranglehold sees the film director Woo bring his style of gun-fu action direction to a video game while the actor, Chow Yun Fat, lends his appearance and vocals to reprise his role as Inspector "Tequila" Yeun of the Hong Kong Police Force for the leading character.

John Woo's influences are noticeable. From the "stand-off" sequences when you're surrounded by hostiles, to the animations used in some of the special moves, all have a certain cinematic feel and flare. Although there's a storyline to the game revolving around the disappearance of a cop and the kidnapping of those close to Tequila, told through some nice cut scenes and flashbacks, the main emphasis is on non-stop unadulterated action and if that's all you require from a game then Stranglehold delivers.

The story takes you through both varied and interesting locations including a Hong Kong marketplace, a restaurant, and a history museum in Chicago. The environments themselves consist of a vast number of objects that "Tequila" can interact with or are destructible to some degree. Interactive objects are highlighted when close by and a quick squeeze of the "left trigger" will find you sliding down banisters or zip lines, swinging on chandeliers, or even rolling on a food carts whilst taking pot shots at hostiles. As mentioned previously the environments have a large number of destructible objects which can be used to your advantage to dispatch your enemies with style. Speaking of style, the more outrageous a kill the more "style" points are awarded. Simply shooting an enemy rewards you with a couple of points but if you take them out by shooting the explosive canister they're standing next too while Tequila is sliding down a banister then you'll be handsomely rewarded. Style points are not just there for bragging purposes they're also used to help fill your special move gauge and can also be used outside of the game in the "Unlock" shop to purchase a number of extras like multiplayer skins and artwork.

The destructible environments deserve a special mention as they certainly alter how you approach a level and provide an entertaining game mechanic. In most games for example you could quite happily crouch behind a wall to avoid incoming fire but in Stranglehold if you dive for cover behind a structural column, wall, or most other objects you won't be safe for long as they're gradually whittled away by incoming fire and may leave you exposed. It does however still provide a brief respite to gather your thoughts and I found the use of cover essential in the latter stages of the game as you are attacked by multiple enemies from all sides with automatic weapons.

There aren't a huge number of weapon types in the game but the basics are covered well with pistols, shotgun, sub-machine gun, assault rifle, heavy machine gun and a rocket launcher available at some point or other. However Tequila can only carry two weapons at a time and throughout a mission they will be swapped frequently with those from fallen enemies as ammunition is depleted.

There are four special moves known as "Tequila Bombs" that are gradually unlocked as you progress through the game. The first of which is the most basic and just gives you an instant health boost. The remaining moves are more interesting with the "precision aim" enabling you to zoom in on enemies and snipe them, the "barrage" attack giving unlimited ammunition, invulnerability and a higher rate of fire for a short duration whilst the "spin attack" kills all enemies in the immediate vicinity. The barrage attack can be particularly devastating when used in conjunction with a certain weapons like the shotgun, golden pistols or rocket launcher.

One additional gaming element not mentioned so far is "Tequila Time". This is essentially a slow-mo mode and is activated automatically whenever you're interacting with an object or diving whilst an enemy is in your sights. The mode can also be activated manually if required and this is an essential feature of the game as it allows you those few additional seconds to line up head shots or target the environment whilst in the thick of the action.

The game offers four difficulty levels with "casual" being the easiest and "hard-boiled" the most difficult. I played through the game on "normal" difficulty and on the whole this provided the right level for me. However, I did feel there were a few difficulty spikes in the latter stages as enemies kept spawning until certain trigger points were reached. The game does suggest an easier difficulty if Tequila dies too many times in a row but I've always found that persistence is the best attitude and eventually through trial and error progress will be made.

Graphically the game is no slouch with some great reactive animations from your enemies depending on where they're shot, well designed environments and decent character models. Chow Yun Fat is easily recognisable as the lead character and John Woo even makes guest appearances in a couple of places. My only reservation with the game engine is the camera, which for me sometimes placed itself in awkward locations and I prefer a manual override when I want to examine the environment rather than having to move the playable character around.

Overall the game was fun to play, if not cerebrally challenging. It does have some flaws but none of them are game-breakers and detract from what on the whole is an enjoyable experience.

1 comment:

Anonymous said...

Stranglehold is on my list to check out when I have some time. Hopefully sooner than later, but we'll see since Halo 3 is calling me currently.